

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. The future belongs to those who play games. The average young person will spend 10,000 hours gaming by the age of twenty-one. More than 31 million people in the UK are gamers. Category: (P) Professional & Vocational (U) Tertiary Education (US: College).

In this book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. Computer programming / software developmentĭescription for Reality is Broken Paperback.Computer games / online games: strategy guides.Digital TV & media centres: consumer/user guides.Digital photography: consumer/user guides.Portable & handheld devices: consumer/user guides.Subject headings Computer games- Social aspects. Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. What exactly is a game? The rise of the happiness engineersīecoming a part of something bigger than ourselves Includes bibliographical references and index. Most apps on your phone is a type of game. You maybe gaming right now and not know it. "This edition with a new appendix 2 published in Penguin Books, 2011"-Title page verso. Jeff Sherman on Instagram: 'Currently reading Reality Is Broken by Jane McGonigal With 174 Million gamers in the US alone, we now live in a world where there will be gamers in every generation. Reality is broken : why games make us better and how they can change the world / Jane McGonigal. Jane McGonigal is a world-renowned designer of alternate reality games - or, games that are designed to improve real lives and solve real problems.
